00000130 20 20 20 20 20 20 48 45 44 47 45 48 4f 47 20 33 HEDGEHOG 3

Instead of jumping up from the ground, he stands in place taunting Sonic before running away.

They can still hurt you if the platform isn't raised.

Only when Tails lands does the tile swap complete, and Tails return to normal.

In the final, Sonic flies onboard the Tornado with Tails.

The stage palette table and the data it points to for one earlier build still exists in its entirety.

Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly. Knuckles does not run into any giant rings at the start of his Act 1.

Once again, more level layout differences. There are a few object layout differences, with notable ones being the absence of rings and monitors in some bonus rooms. The soundtrack itself replacing all songs changed in the final. It is a series of slides which also includes a loop-de-loop that uses level chunks which are completely absent in later prototypes and the final.

The insta-shield has not been implemented. respective owners.

MSX

When playing the game normally as Knuckles, after you defeat the Act 1 boss, the game freezes a few seconds after the signpost lands and after Knuckle's victory animations. The explosions seen when Red Eye moves to phase two last longer than usual.

The level music does not resume, either. There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future's Past, mainly in the area where the sound driver is located.

Knuckles can hurt you when you have any form of invincibility state, including invulnerability states after getting hit, an invincibility powerup, and Super Sonic. In the Sound Test, you can enter the following combinations: You can also use patch codes FFFFE2:0001 and FFFFFA:0001 to enable debug mode. Enabling debug mode removes these restrictions, allowing you to enter them: Lava Reef 3 & 4 (Act 2 Boss & Hidden Palace), The Doomsday 1 & 2 (Doomsday & Death Egg Final Boss). The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. The coordinates are the same as in.

The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss. Blue Knuckles still appears on the goal signpost when playing as Sonic or Tails. The level transition to Carnival Night Zone hasn't been implemented yet. The Bugernaut badnik uses a different sprite.

). As soon as Knuckles defeats one of the Twin Hammers, the normal Act 1 theme resumes while the other Twin Hammer is still alive. When this prototype was obtained by drx, the file was labeled "3C", indicating this was an unreleased version of Sonic 3. In normal play, Starposts will randomly send you to either the Gumball Machine or the Slot Machine when you hit it with at least 50 rings. It might have been just a carryover given the nature of development both games share. Publisher: Sega. The background used in the zone is completely different. Contact Us However, Tails' AI doesn't allow this to happen fast enough, and thus proceeds to draw Tails with some of the snowboard's tiles still remaining.

Download Chipamp today, and don't worry about

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Act 1's music also lacks a snare unlike the PC version, so it is possible that the version in this prototype is unfinished. The lever that Knuckles pulls down repeatedly in Act 2 has a blue handle. Dying or entering a Bonus Stage fixes the problem.

After the first monkey near the highest ledge you can find Tails flying independently from Sonic. OC ReMix presents a free VGM chiptune download of music from Sonic the Hedgehog 3, in VGM format. After defeating Mecha Sonic at the end of Sonic's Act, the game cuts straight to Death Egg Zone with no results tally or cutscene. In the hidden area, there's a Super Sonic monitor instead of a Ring monitor, and three 1-Up monitors instead of one. If you jump up and catch Tails, he'll fly you up to an unreachable cliff.

Select button use Space bar, Sonic the Hedgehog 3 (Nov-3- 1993 prototype), play Sonic the Hedgehog 3 (Nov-3- 1993 prototype), Sonic the Hedgehog 3 (Nov-3- 1993 prototype) online, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) sega genesis, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) mega drive, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) ssega. The cutscene with the Flame Craft is a bit different. Marble Garden Act 1 is the same as the final version . After the Metropolis Zone boss has been defeated, the balloons don't pop until they reach the ground.

The first encounter with Knuckles halfway through the level hasn't been implemented yet, so the rest of the level is played with the lights on. Requirements. The HUD and ring palette is incorrect here.

A button use A

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However, controlling Tails after jumping out of the building will allow you to advance to the mini boss for the stage.

I'm fine with a mod, but it'd be pretty cool if this got added as an actual feature.

Death Egg Act 1 and Act 2 has no difference .

The final boss (accessible by selecting Doomsday Act 2 in the level select with debug mode active) is really incomplete, only having a background, a few rings, no title card, and various poses of the final boss laid out throughout the act. The colors are exactly the same as the Special Stages of Sonic 3, but the sphere arrangements are completely different. A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.

© 2020 SSega Retro Sega Genesis | Mega drive | Games Online. The screen does not lock behind your character after having passed the first flamethrower.

The Flame Craft can shoot fire at you during the cutscene.

The first of Knuckles' alternate routes in Act 2 does not lead to the sand slides, instead forcing you to drop back down into Sonic's route. Master System The air ducts are not active while Knuckles is en-route to enable the bridge in Sonic's Act, allowing the player to die by mistake. In the final version, he can't.

The main boss has been implemented, but the level doesn't transition to the next zone upon defeating it.

The level transition doesn't occur when you defeat it. Sega CD, DOS

The Floating Island overlaps the Master Emerald. Amiga There seems to be some palette conflicts. The title screen only lasts about eight seconds before going into a demo, while the final version lasts throughout the remainder of the title music.

For example, the pendulums in Act 2 are missing, and in the area after the Act 2 miniboss, there are two ring monitors in place of a red spring, and there are no spikes. Instead, once the results tally has finished, the platform you're standing on will drift to the right a bit, then you'll have to jump across more platforms as the lava can still hurt/kill you.

Sonic uses his sprites from Sonic the Hedgehog 2.

Mushroom Valley / Hill act 2 also has the weird effects from the first act , but this effect is bolder than the first act . There is an erroneous chunk placement in the background near the end of Act 2.

The special stages are simple screens meant to test the sprite scaling routines.

Hydrocity Act 2 is the same as the final version but this version has no echos . Lava Reef Zone's Primary KosM archive header. Knuckles' starting position is too close to the edge of the entrance of his appearance so he ends up running off the cliff when he approaches the switch.

The Competition Menu BGM is the one used from the PC port.

Knuckles starts at the top of the level with Sonic and Tails starting lower down instead.

The level layout is almost identical to the final version, but with object layout differences. It has been generally considered …

Game Boy / Color 000001c0 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f ................

Atari ST

For example, the planned third Special Stage in 3C became the hidden eighth in Sonic & Knuckles. This Bonus Stage is vastly incomplete, and thus does not appear in normal play. A prototype of Sonic the Hedgehog 3 has been found by Hidden Palace!. It was made solid in later prototypes and the final to prevent Knuckles from riding the elevators and taking Sonic's path.

Game Boy Advance A suspension pole near two submerged teacup elevators near the end of Act 2 isn't solid. Knuckles can't shatter the rock that allows access to Sonic's path, and because of this he can take that route.

The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. Content is in the public domain unless otherwise noted.

Gapsule's position is about 16 pixels to the left in comparison to later prototypes and the final.

The soundtrack itself replacing all songs changed in the final. There is no falling snow near the end of Act 1. Knuckles' route in Act 2 still has its object layouts from. Warning, as there are still people fooled by this: The so-called "409 prototype" is actually a hoax created by Sonic fan scene member Nemesis. The unknown/unused track from the PC port also exists. Windows The debug object list contains a few badniks, but no stage specific objects. This Zone cannot be accessed in the level select without enabling debug mode. For some reason, the screen fades to the credits a good bit faster than it does for Sonic & Tails.

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